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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-unique-10.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
int a = RET[programIndex] = aFOO[programIndex];
int res = 0;
if (a & 1) {
foreach_active (i) {
res = a;
foreach_unique (c in a) {
res *= 2;
}
}
}
RET[programIndex] = res;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex & 1) ? 0 : 2 * (programIndex + 1);
}