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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-mask.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// make sure we reset the func mask in the foreach loop...
void update(uniform float val[], const uniform float a[]) {
foreach (i = 0 ... programCount+3) {
int ic = min(i, programCount-1);
#pragma ignore warning(perf)
val[i] += a[ic] - 1 + i-ic;
}
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float val[programCount+3];
for (uniform int i = 0; i < programCount+3; ++i)
val[i] = 0;
if ((int)aFOO[programIndex] & 1)
update(val, aFOO);
RET[programIndex] = val[3+programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = programIndex+3;
}