Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-active-4.ispc
2025-05-18 13:04:45 +08:00

19 lines
433 B
Plaintext

#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
RET[programIndex] = a;
if (programIndex & 1) {
foreach_active (i) {
if (i == 1)
continue;
++RET[i];
}
}
}
task void result(uniform float RET[]) {
RET[programIndex] = (1 + programIndex) + ((programIndex & 1) ? 1 : 0);
--RET[1];
}