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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-24.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform int foo(int i);
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int x[21];
for (uniform int i = 0; i < 21; ++i)
x[i] = i;
foreach (i = 0 ... 21) {
if (i < 4)
continue;
x[i] = 1;
}
#pragma ignore warning(perf)
RET[programIndex] = x[min(programIndex, 20)];
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
RET[0] = 0;
RET[1] = 1;
RET[2] = 2;
RET[3] = 3;
}