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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-21.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform int foo(int i);
task void f_f(uniform float RET[], uniform float aFOO[]) {
for (uniform int i = 0; i < programCount; ++i)
RET[i] = 0;
foreach (i = 0 ... programCount) {
#pragma ignore warning(perf)
if (i % 2)
continue;
RET[i] = 1;
}
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex % 2) ? 0 : 1;
}