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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/foreach-18.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
#define NA 3
#define NB 8
uniform int a[NA][NB];
for (uniform int i = 0; i < NA; ++i)
for (uniform int j = 0; j < NB; ++j)
a[i][j] = 0;
foreach_tiled (i = 0 ... NA, j = 0 ... NB) {
// TODO: Revisit this. Future optimization might remove this warning.
#pragma ignore warning(perf)
a[i][j] += 1;
}
uniform int errs = 0;
for (uniform int i = 0; i < NA; ++i)
for (uniform int j = 0; j < NB; ++j)
if (a[i][j] != 1) {
++errs;
}
RET[programIndex] = errs;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}