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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/extract-float16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_f(uniform float RET[], uniform float aFOO[]) {
float16 a = programIndex;
RET[programIndex] = extract(a, min(programCount-1, 3));
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 0 : 3;
}