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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/exclusive-scan-and-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
RET[programIndex] = -1;
int32 a = (programIndex & 1) ? 0xff : 0;
if (programIndex & 1) {
RET[programIndex] = exclusive_scan_and(a);
}
}
task void result(uniform float RET[]) {
if (programIndex & 1) {
if (programIndex == 1)
RET[programIndex] = -1; // 0xffffffff, made float
else
RET[programIndex] = 0xff;
}
else
RET[programIndex] = -1;
}