Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/dot4add_u8i8-3.ispc
2025-05-18 13:04:45 +08:00

37 lines
1.1 KiB
Plaintext

#include "../test_static.isph"
#define N 256
// Init a and b with positive values
void init(uniform uint8 a[], uniform int8 b[]) {
for (uniform int i = 0; i < N; i++) {
a[i] = (uniform uint8)(i % 128);
b[i] = (uniform int8)(i % 128);
}
}
task void f_v(uniform float dst[]) {
uniform uint8 a[N];
uniform int8 b[N];
init(a, b);
uniform uint a_packed[N / 4];
pack4toint<uniform uint8>(a, a_packed, N);
uniform uint b_packed[N / 4];
pack4toint<uniform int8>(b, b_packed, N);
foreach (i = 0 ... N/4) {
dst[i] = dot4add_u8i8packed(a_packed[i], b_packed[i], -i /*Use negative accumulator */);
}
}
task void result(uniform float dst[]) {
uniform uint8 a[N];
uniform int8 b[N];
init(a, b);
for (uniform int i = 0; i < N; i += 4) {
uniform int result = 0;
for (uniform int j = 0; j < 4; ++j) {
uniform int16 product = (uniform int16)(uniform uint16)(a[i + j]) * (uniform int16)(b[i + j]);
result += (uniform int32)(product);
}
dst[i / 4] = result + (-i / 4);
}
}