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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/dot2add_i16-sat-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
#define N 256
uniform int int_max = 0x7FFFFFFF; // use INT_MAX to check that result is saturated
// Init a and b with positive values
void init(uniform int16 a[], uniform int16 b[]) {
for (uniform int i = 0; i < N; i++) {
a[i] = (uniform int16)i;
b[i] = (uniform int16)i;
}
}
task void f_v(uniform float dst[]) {
uniform int16 a[N];
uniform int16 b[N];
init(a, b);
uniform uint a_packed[N / 2];
pack2toint<uniform int16>(a, a_packed, N);
uniform uint b_packed[N / 2];
pack2toint<uniform int16>(b, b_packed, N);
foreach (i = 0 ... N / 2) {
dst[i] = dot2add_i16packed_sat(a_packed[i], b_packed[i], int_max);
}
}
task void result(uniform float dst[]) {
uniform int16 a[N];
uniform int16 b[N];
init(a, b);
for (uniform int i = 0; i < N; i += 2) {
uniform int result = 0;
for (uniform int j = 0; j < 2; ++j) {
uniform int32 product = (uniform int32)(a[i + j]) * (uniform int32)(b[i + j]);
result += (uniform int32)(product);
}
dst[i / 2] = saturating_add(result, int_max);
}
}