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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/count-trailing-zeros-if-64-forced.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
const int64 bit_size = 64;
const int64 a_bit_size = 3;
const int64 max_a = 7; // must be 2^a_bit_size-1
const int64 max_shift = bit_size - a_bit_size;
static int64 calc_shift(int64 idx)
{
return (idx * (bit_size / programCount)) % (max_shift + 1);
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
int64 a = aFOO[programIndex];
a = a % (max_a + 1);
// to make a = 0bXX1
a = a % 2 == 0 ? 1 : a;
// If a is just 1, compiler is smart enough to eliminate count_leading_zeros.
int64 shift = calc_shift(programIndex);
int64 i = a << shift;
if (programIndex % 2 == 0)
{
RET[programIndex] = count_trailing_zeros(i);
}
else
{
RET[programIndex] = 0f;
}
}
task void result(uniform float RET[]) {
int64 shift = calc_shift(programIndex);
if (programIndex % 2 == 0)
{
RET[programIndex] = shift;
}
else
{
RET[programIndex] = 0f;
}
}