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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/const-fold-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
#define N(x) (3*x+1)
// p a power of 2
#define ROUND_UP(x, p) ((x + (p-1)) & ~(p-1))
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform float x[ROUND_UP(N(3), 16)];
uniform int i;
for (i = 0; i < ROUND_UP(N(3), 16); ++i)
x[i] = i * i;
RET[programIndex] = x[4];
}
task void result(uniform float RET[]) { RET[programIndex] = 16.; }