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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/const-fold-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform int x = (17 < 2) || (6 >= 5) && (20 >= 20);
const static uniform int y = (17 < 2) || (6 >= 5) && (20 >= 20);
RET[programIndex] = ((x!=0) == (y!=0)) ? 1. : 0.;
}
task void result(uniform float RET[]) { RET[programIndex] = 1.; }