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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/coalesce-6.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float * uniform buf = uniform new uniform float[32l*32l];
for (uniform int i = 0; i < 32l*32l; ++i)
buf[i] = i;
#pragma ignore warning(perf)
float a = buf[4*programIndex];
#pragma ignore warning(perf)
float b = buf[4*programIndex+1];
#pragma ignore warning(perf)
buf[4*programIndex+2] = 0;
#pragma ignore warning(perf)
float c = buf[4*programIndex+2];
#pragma ignore warning(perf)
float d = buf[4*programIndex+3];
RET[programIndex] = a+b+c+d;;
}
task void result(uniform float RET[]) {
RET[programIndex] = 4 * programIndex + 4 * programIndex + 1 +
4 * programIndex + 3;
}