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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/coalesce-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float * uniform buf = uniform new uniform float[32l*32l];
for (uniform int i = 0; i < 32l*32l; ++i)
buf[i] = i;
#pragma ignore warning(perf)
RET[programIndex] = buf[(programIndex >> 2) * 16 + (programIndex & 3)];
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex >> 2) * 16 + (programIndex & 3);
}