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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/clampfloat16_varying.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_f(uniform float RET[], uniform float aFOO[]) {
float16 a = aFOO[programIndex];
RET[programIndex] = clamp((float16)3 * a, 5.f16, 10.f16);
}
task void result(uniform float RET[]) {
RET[programIndex] = 10;
RET[0] = 5;
RET[1] = 6;
RET[2] = 9;
}