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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/cfor-struct-gather-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
float f;
};
float func(Foo foo[], int offset) {
#pragma ignore warning(perf)
return foo[offset].f;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
Foo foo[programCount+1];
uniform int i;
#pragma ignore warning
cfor (i = 0; i < programCount+1; ++i)
foo[i].f = i*a;
RET[programIndex] = func(foo, (int)a);
}
task void result(uniform float RET[]) { RET[programIndex] = (1+programIndex)*(1+programIndex); }