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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/cfor-ref-6.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void foo(float a[10]) {
a[5] = 0;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float x[10];
uniform int i;
#pragma ignore warning
cfor (i = 0; i < 10; ++i)
x[i] = a*b;
if (a >= 2)
foo(x);
RET[programIndex] = x[b] + x[9];
}
task void result(uniform float RET[]) {
RET[programIndex] = 5 * (programIndex+1);
RET[0] = 10;
RET[1] = 10;
}