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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/c-test-64.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
float a = aFOO[programIndex&0x3];
float i;
if (a < 3) {
++a;
}
else {
for (i = 0; i < b; ++i) {
if (i == 2) break;
++a;
}
}
RET[programIndex] = a;
}
task void result(uniform float RET[]) {
for (int i = 0; i < programCount; i += 4)
{
#pragma ignore warning
RET[i+0] = 2;
#pragma ignore warning
RET[i+1] = 3;
#pragma ignore warning
RET[i+2] = 5;
#pragma ignore warning
RET[i+3] = 6;
}
}