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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/assert-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
a -= 2;
if (a > 0)
// This shoudln't hit, given the if test above
assert(a > 0);
assert(b == 5.);
RET[programIndex] = a+2;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1 + programIndex;
}