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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/assert-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
// Neither of these should hit!
assert(a > 0);
assert(b == 5.);
RET[programIndex] = 2*a;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2 + 2*programIndex;
}