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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-struct-gather.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
uniform float x[programCount+1];
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Foo foo;
uniform int i;
for (i = 0; i < programCount+1; ++i)
foo.x[i] = i;
if ((int)a & 1) {
#pragma ignore warning(perf)
RET[programIndex] = foo.x[a-1]; return;
}
else {
#pragma ignore warning(perf)
RET[programIndex] = foo.x[a]; return;
}
}
task void result(uniform float RET[]) {
RET[programIndex] = ((programIndex+1) / 2) * 2;
}