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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-multidim-gather-scatter.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float x[40][40];
for (uniform int i = 0; i < 40; ++i)
for (uniform int j = 0; j < 40; ++j)
x[i][j] = b;
uniform int index[4] = { 0, 1, 2, 4 };
#pragma ignore warning(perf)
float v = index[programIndex & 0x3];
#pragma ignore warning(perf)
x[min(a,39.f)][v] = 0;
#pragma ignore warning(perf)
RET[programIndex] = x[v+1][v];
}
task void result(uniform float RET[]) {
RET[programIndex] = 5;
RET[0] = RET[1] = RET[2] = 0;
}