Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-mixed-unif-vary-indexing-3.ispc
2025-05-18 13:04:45 +08:00

30 lines
814 B
Plaintext

#include "../test_static.isph"
// constant 6 here is random small positive number. It needs to be >=1.
#define SIZE TARGET_WIDTH+6
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[SIZE][SIZE];
for (uniform int i = 0; i < SIZE; ++i)
for (uniform int j = 0; j < SIZE; ++j)
x[i][j] = 2+b-5;
// all are 2 except (4,2) = 0, (4,...) = 1, (4,programCount-1)=2
if (a == 3.) {
#pragma ignore warning(perf)
x[b-1][a-1] = 0;
}
else {
#pragma ignore warning(perf)
x[b-1][a-1] = 1;
}
#pragma ignore warning(perf)
RET[programIndex] = x[4][a];
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
RET[1] = 0;
RET[programCount-1] = 2;
}