Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-mixed-unif-vary-indexing-2.ispc
2025-05-18 13:04:45 +08:00

29 lines
804 B
Plaintext

#include "../test_static.isph"
// constant 5 here is random small positive number. It needs to be >=1.
#define SIZE TARGET_WIDTH+5
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[SIZE][SIZE];
for (uniform int i = 0; i < SIZE; ++i)
for (uniform int j = 0; j < SIZE; ++j)
x[i][j] = 2+b-5;
// all are 2 except (3,4) = 0, (1,4) = 1, (2,4) = 1, (4,4) = 1
if (a == 3.) {
#pragma ignore warning(perf)
x[a][b-1] = 0;
}
else {
#pragma ignore warning(perf)
x[a][b-1] = 1;
}
a = min(a, (float)SIZE-1);
#pragma ignore warning(perf)
RET[programIndex] = x[3][a];
}
task void result(uniform float RET[]) { RET[programIndex] = 2; RET[3] = 0; }