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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-gather-simple.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo { float f; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float foo[5] = { 0, a, 0, 2 * a, 3 };
uniform int offset[4] = { 1,2,3,4 };
#pragma ignore warning(perf)
int x = offset[programIndex & 0x3];
#pragma ignore warning(perf)
RET[programIndex] = foo[x];
}
task void result(uniform float RET[]) {
for (uniform int i = 0; i < programCount; i += 4) {
RET[i] = i+1;
RET[i+1] = 0;
RET[i+2] = 2 * (i+3);
RET[i+3] = 3;
}
}