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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-gather-ifs.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float x[programCount+15];
uniform int i;
for (i = 0; i < programCount+15; ++i)
x[i] = i;
float ret;
if ((int)a & 1) {
#pragma ignore warning(perf)
ret = x[a-1];
}
else {
#pragma ignore warning(perf)
ret = x[a];
}
RET[programIndex] = ret;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2 * ((programIndex+1) / 2);
}