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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/array-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
static float x[1][2];
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
x[0][1] = a;
RET[programIndex] = x[0][1];
}
task void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; }