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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/aossoa-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_v(uniform float RET[]) {
#define width 4
//CO const uniform int width = 4;
uniform float a[width*programCount], r[width*programCount];
for (uniform int i = 0; i < width*programCount; ++i)
a[i] = -1;
float x = width * programIndex;
float y = 1 + width * programIndex;
float z = 2 + width * programIndex;
float w = 3 + width * programIndex;
soa_to_aos4(x, y, z, w, a);
uniform int errs = 0;
for (uniform int i = 0; i < width * programCount; ++i)
if (a[i] != i) ++errs;
RET[programIndex] = errs;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}