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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/aossoa-15.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
task void f_v(uniform float RET[]) {
#define width 3ul
#define maxProgramCount 64ul
assert(programCount <= maxProgramCount);
//CO const uniform int width = 3;
//CO const uniform int maxProgramCount = 16;
uniform int64 a[width*maxProgramCount], r[width*maxProgramCount];
for (uniform int i = 0; i < width*maxProgramCount; ++i)
a[i] = i;
int64 x=-1, y=-1, z=-1;
aos_to_soa3(a, &x, &y, &z);
int errs = 0;
if (x != width * programIndex) ++errs;
if (y != 1 + width * programIndex) ++errs;
if (z != 2 + width * programIndex) ++errs;
RET[programIndex] = errs;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}