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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/all-true-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
int errs = 0;
int a = aFOO[programIndex];
for (int i = 0; i < programCount; ++i) {
if (a == (i + 1)) continue;
// if all() doesn't return 'true', we have an error.
if (!all(a != (i + 1))) {
++errs;
}
}
RET[programIndex] = errs;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}