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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/1793.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform bool b = true;
task void f_v(uniform float RET[]) {
uniform int i = 0;
if (((varying int8) b) < 0) {
// This branch may not be triggered, regardless of value of b;
i = 1;
}
RET[programIndex] = i;
return;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}