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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/1548.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
RET[programIndex] = 0;
uniform float f = sqrt(-1.0f);
if (f < 0.0f)
RET[programIndex] = 1;
if (f > 0.0f)
RET[programIndex] = 1;
if (f <= 0.0f)
RET[programIndex] = 1;
if (f >= 0.0f)
RET[programIndex] = 1;
if (f == f)
RET[programIndex] = 1;
if (!(f != f))
RET[programIndex] = 1;
}
task void result(uniform float RET[]) { RET[programIndex] = 0; }