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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/1546.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
noinline void swap(bool doSwap, float &a_foo, float &b_foo) { a_foo = doSwap ? b_foo : a_foo; }
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a_foo = -1;
float b_foo = aFOO[programIndex];
RET[programIndex] = 0;
bool doswap = true;
swap(doswap, a_foo, b_foo);
if (a_foo != b_foo)
RET[programIndex] = 1;
}
task void result(uniform float RET[]) { RET[programIndex] = 0; }