Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/1475-f64.ispc
2025-05-18 13:04:45 +08:00

34 lines
1016 B
Plaintext

#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
// Testing double implementation of varying * varying
void tests_double(uniform float RET[]) {
varying double p_foo[programCount];
for (uniform int i = 0; i < programCount; ++i) {
p_foo[i] = i * programCount + programIndex + 2;
}
// This array stores the expected dereferenced values to compare
uniform double p_foo_res[programCount];
p_foo_res[programIndex] = programIndex * programCount + programIndex + 2;
varying double * uniform au = &p_foo[0];
// This ensures varying address is stored in av
varying double * varying av = au + programIndex;
// This will be varying value pointed by the varying address
varying double avDeref = *av;
if (avDeref != p_foo_res[programIndex])
RET[programIndex] = 1;
}
task void f_v(uniform float RET[]) {
RET[programIndex] = 0;
tests_double(RET);
}
task void result(uniform float RET[]) { RET[programIndex] = 0; }