Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/1323-fix.ispc
2025-05-18 13:04:45 +08:00

56 lines
1.4 KiB
Plaintext

#include "../test_static.isph"
// This test is written to cover the scenario from issue 1323.
// Structs with uniform vector elements directly or as nested elements fail
// compilation when compiled for multiple targets. To test this use case, this
// file needs to be compiled manually for all multiple targets
typedef float<3> float3;
// struct with uniform vector element
struct AABB {
uniform float3 pmin;
};
// struct with array of vector element
struct AABB1 {
uniform float3 pmin1[3];
};
// struct with nested struct element with vector element
struct AABB2 {
AABB ab;
};
// Returns first element from vector
static float check_x(uniform float3 a) {
return a[0];
}
// Returns first vector element of first array element
static float check_x1(uniform float3 a[]) {
return a[0][0];
}
task void f_v(uniform float RET[]) {
AABB box;
// Sets value of first vector element value
box.pmin[0]=2.0;
AABB1 box1;
// Sets value of first vector element of first array element
box1.pmin1[0][0] = 5.0;
AABB2 box2;
// Sets first element of nested struct
box2.ab.pmin[0] = 9.0;
// The following should set all elements of RET to 16.0
RET[programIndex] = check_x((box.pmin));
RET[programIndex] += check_x1((box1.pmin1));
RET[programIndex]+=check_x((box2.ab.pmin));
}
task void result(uniform float RET[]) {
RET[programIndex] = 16.0;
}