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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/ispcrt/detail/Context.h
2025-05-18 13:04:45 +08:00

25 lines
568 B
C++

// Copyright 2022 Intel Corporation
// SPDX-License-Identifier: BSD-3-Clause
#pragma once
// public
#include "../ispcrt.h"
// internal
#include "MemoryView.h"
namespace ispcrt {
namespace base {
struct Context : public RefCounted {
Context() = default;
virtual ~Context() = default;
virtual MemoryView *newMemoryView(void *appMem, size_t numBytes, const ISPCRTNewMemoryViewFlags *flags) const = 0;
virtual ISPCRTDeviceType getDeviceType() const = 0;
virtual void *contextNativeHandle() const = 0;
};
} // namespace base
} // namespace ispcrt