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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/test-138.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
float b = 10., t = 2., c;
cif (a <= t) {
if (a == 1.) { RET[programIndex] = 7.; return; }
else { RET[programIndex] = a; return; }
}
else {
c = b;
if (a == 3.) { RET[programIndex] = 12; return; }
}
RET[programIndex] = c;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10;
RET[0] = 7;
RET[1] = 2;
RET[2] = 12;
}