Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/swizzle-6.ispc
2025-05-18 13:04:45 +08:00

16 lines
315 B
Plaintext

#include "../test_static.isph"
task void f_v(uniform float RET[]) {
float<3> a = {1,2,3};
float<3> b1 = a.yzx;
float<3> b2 = b1.yzx;
float<3> b3 = b2.yzx;
float<3> b = b3 - a;
RET[programIndex] = b.x + 2*b.y + 3*b.z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}