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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/ref-10.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
float a, b, c;
};
void foo(Foo &f, uniform int dim) {
(&f.a)[dim] += (&f.a)[dim];
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
Foo f = { b, aFOO[programIndex], 1 };
if (programIndex < 2)
foo(f, 0);
RET[programIndex] = f.a + f.b + f.c;
}
task void result(uniform float RET[]) {
RET[programIndex] = 7+programIndex;
RET[0] = 12;
RET[1] = 13;
}