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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/reduce-equal-9.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
double a = aFOO[programIndex/2];
RET[programIndex] = 1;
uniform bool eq = false;
if (a < 4)
eq = reduce_equal(a);
RET[programIndex] = eq;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 1 : 0;
}