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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/reduce-equal-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
int a = aFOO[programIndex/max(1, (programCount/2))];
RET[programIndex] = 0;
if (programIndex >= programCount/2 && a < 4)
RET[programIndex] = reduce_equal(a) ? 1 : 0;
else
RET[programIndex] = 1;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}