Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/reduce-equal-13.ispc
2025-05-18 13:04:45 +08:00

17 lines
474 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
int a = aFOO[programIndex&1];
RET[programIndex] = 1;
uniform bool re = false;
uniform int val = 16;
if (programIndex & 1) {
re = reduce_equal(a, &val);
}
RET[programIndex] = ((int)re << 8) + val;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 16 : 258;
}