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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/tests/int8-wrap.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float bb) {
#pragma ignore warning(perf)
unsigned int8 a = aFOO[programIndex], b = bb;
#pragma ignore warning(perf)
RET[programIndex] = ((unsigned int8)100*a)+b;
}
task void result(uniform float RET[]) {
RET[programIndex] = (((100*(programIndex+1))&0xff)+5)&0xff;
}