Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.21.0/cmake/Stdlib.cmake
2025-05-18 13:04:45 +08:00

34 lines
1.1 KiB
CMake

#
# Copyright (c) 2018-2023, Intel Corporation
#
# SPDX-License-Identifier: BSD-3-Clause
#
# ispc Stdlib.cmake
#
function(create_stdlib mask outputPath)
set(output ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/stdlib_mask${mask}_ispc.cpp)
add_custom_command(
OUTPUT ${output}
COMMAND ${CLANG_EXECUTABLE} -E -x c -DISPC_MASK_BITS=${mask} -DISPC=1 -DPI=3.14159265358979
stdlib.ispc | \"${Python3_EXECUTABLE}\" stdlib2cpp.py mask${mask}
> ${output}
DEPENDS stdlib.ispc
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
set(${outputPath} ${output} PARENT_SCOPE)
set_source_files_properties(${outputPath} PROPERTIES GENERATED true)
endfunction()
function(generate_stdlib resultList)
foreach (m ${ARGN})
create_stdlib(${m} outputPath)
list(APPEND tmpList "${outputPath}")
if(MSVC)
# Group generated files inside Visual Studio
source_group("Generated Stdlib" FILES ${outputPath})
endif()
endforeach()
set(${resultList} ${tmpList} PARENT_SCOPE)
endfunction()