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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/transcendentals-4-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
static float float4(uniform float a, uniform float b, uniform float c,
uniform float d) {
float ret = 0;
for (uniform int i = 0; i < programCount; i += 4) {
ret = insert(ret, i + 0, a);
ret = insert(ret, i + 1, b);
ret = insert(ret, i + 2, c);
ret = insert(ret, i + 3, d);
}
return ret;
}
bool ok(float x, float ref) { return (abs(x - ref) < 1e-6) || abs((x-ref)/ref) < 1e-5; }
task void f_v(uniform float RET[]) {
float v = float4((1.000010000000000),(1.000010000000000),(1.570806370506287),(1.570806370506287));
float ref = float4((0.000010013530300),(0.000010013530300),(0.451589107513428),(0.451589107513428));
RET[programIndex] = ok(log(v), ref) ? 1. : 0.;
}
task void result(uniform float RET[]) { RET[programIndex] = 1.; }