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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/transcendentals-0-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
static float float4(uniform float a, uniform float b, uniform float c,
uniform float d) {
float ret = 0;
for (uniform int i = 0; i < programCount; i += 4) {
ret = insert(ret, i + 0, a);
ret = insert(ret, i + 1, b);
ret = insert(ret, i + 2, c);
ret = insert(ret, i + 3, d);
}
return ret;
}
bool ok(float x, float ref) {
bool r = (abs(x - ref) < 1e-4) || abs((x-ref)/ref) < 1e-4;
return r;
}
task void f_v(uniform float RET[]) {
float v = float4((-9.424777984619141),(4.000000000000000),(10.000000000000000),(-10.000000000000000));
float ref = float4((0.000000023849761),(-0.756802499294281),(-0.544021129608154),(0.544021129608154));
RET[programIndex] = ok(sin(v), ref) ? 1. : 0.;
}
task void result(uniform float RET[]) { RET[programIndex] = 1.; }