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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/test-125.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
if (a < 3) {
if (all(a < 256)) {
RET[programIndex] = 1;
}
}
else RET[programIndex] = 0;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = RET[1] = 1;
}