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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/test-124.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
if (any(a == 3)) { RET[programIndex] = 1; return; }
RET[programIndex] = 0;
}
task void result(uniform float RET[4]) {
RET[programIndex] = (programCount == 1) ? 0 : 1;
}