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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/switch-18.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int a = aFOO[programIndex];
int res = 0;
RET[programIndex] = res;
if (programIndex > 4) {
switch (a) {
case 6:
res = 1;
break;
case 7:
case 8:
default:
foreach_active(i) { res = a - i + 1; }
break;
case 9:
case 10:
case 11:
res = (int)all(a >= 9 && a <= 11) + 2;
}
}
RET[programIndex] = res;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2;
RET[0] = RET[1] = RET[2] = RET[3] = RET[4] = 0;
RET[5] = 1;
RET[8] = RET[9] = RET[10] = 3;
}